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Nvidia Tegra K1 In-Depth: The Power Of An Xbox In A Mobile SoC?

Nvidia Tegra K1 In-Depth: The

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Posted 08 January 2014 - 11:17 PM

Nvidia Tegra K1 In-Depth: The Power Of An Xbox In A Mobile SoC?

 

 

Nvidia gave us an early look at its Tegra K1 SoC at its headquarters in Santa Clara. By far the most noteworthy change is a shift from programmable vertex and pixel shaders to the company's Kepler architecture, enabling exciting new graphics capabilities.

 

Just for today, let’s play pretend. We’ll pretend that a technology’s specs directly translate into market success. We’ll pretend that a company’s level of enthusiasm correlates to the public’s. We’ll pretend that Tegra 4 brought good news for Nvidia.

Although Tegra 4’s hardware looked reasonably good on paper, although the execs we talked to a year ago were ultra-amped about their SoC’s prospects, and although we were expecting tablet and smartphone design wins aplenty, the list of relevant devices remains painfully short.

 

Was it the missing API support? Nvidia’s delivery schedule? Qualcomm’s broad product line that lets its partners pick through a number of different application processors with or without LTE? Power? Or the lack of a well-established modem? The answer likely involves a combination of factors. But again, we have to push on as if the past is no determinant of the future.

tegra-die.jpgStylized depiction of the Tegra K1 die

 

 

 

Why? Because Nvidia is taking the wraps off of its Tegra K1 SoC—a mobile platform it considers so fundamentally improved from anything prior that, at the last second, it changed courses and shelved the expected Tegra 5 branding. Company executives are ratcheting up the excitement beyond where it was at for Tegra 4. They’re saying design wins are a certainty. And all of the communication thus far ignores cellular connectivity, keeping the focus on Tegra K1’s processing, graphics, and imaging.

So, we check history at the door, set aside the past, and dig into this generation’s specifications. After all, Tegra K1 represents the first time that Nvidia’s GeForce and mobile architectures converge—and GeForce is where the company put itself on the map. Vendors are already taking notice, too. In the hours before Nvidia's Sunday night reveal, our team on the ground at CES was already meeting up with Lenovo, which disclosed the ThinkVision 28, an Ultra HD display running Android with "next-gen" Tegra inside. We think this is Nvidia's first design win (and driving a 3840x2160 panel, no less). The device is a little obscure, but it's more important that we're seeing partners willing to take Tegra K1 and run right out of the gate.

Meet The Tegra K1 SoC

Before we dive deeper into the Tegra K1 SoC’s subsystems, here’s an overview that looks a lot like what Nvidia presented when it launched Tegra 4.

tegra-k1-block.jpg

Last night, Nvidia announced two versions of Tegra K1. The first version we knew was coming. That's what you see above. It's a 4+1 architecture consisting of four “big” Cortex-A15 cores and one Cortex-A15 “battery saver” core with 2 MB of L2 cache. The second version was a surprise. It's pin-compatible, but instead sports two 64-bit cores based on the company's Project Denver, first discussed back in 2011.

Nvidia wouldn't answer any of our questions about the Denver-based model, except to say that it introduces 64-bit support, is a much wider seven-way superscalar design (versus Cortex-A15's three-way), runs at up to 2.5 GHz, features 128 KB of L1 instruction and 64 KB of L1 data cache, and of course is a custom design based on the ARMv8 architecture.

two-versions.jpg

The GPU is significantly overhauled, no longer composed of separate programmable vertex and pixel shaders, but rather built using the same Kepler architecture prevalent across Nvidia’s GeForce family. Tegra K1 sports 192 CUDA cores, and of course, because they’re so fundamentally different, you can’t compare them to Tegra 4’s 24 vertex and 48 pixel shaders. Implementing Kepler in the Tegra K1 does enable OpenGL ES 3.0 support though, which Tegra 4 was notably missing. DirectX 11-, OpenGL 4.4-, OpenCL 1.1-, and CUDA-based apps will also run on Tegra K1.

Imaging was clearly a focus of the Tegra 4 launch, although I’d argue that we still haven’t seen the real potential of Nvidia’s ISP. Nevertheless, the company makes significant improvements to this subsystem for Tegra K1, boosting peak throughput to 1.2 gigapixels/s (up from a claimed 350 megapixels/s) and supporting sensors as large as 100 megapixels.

Tegra 4’s fixed-function video encode and decode pipelines were limited to 2160p at 24 FPS; Tegra K1 pushes that to 2160p support at 30. Whereas Qualcomm’s Snapdragon 805 is expected to support HEVC decoding in hardware, Nvidia makes no mention of acceleration in Tegra K1, unfortunately.

The SoC’s display controller is improved. Nvidia says Tegra K1 supports the same 4x2 DSI, but also includes eDP, LVDS, and HDMI 1.4b support to drive up to 4K panels and 4K external devices. Tegra 4 required an external DSI-to-eDP bridge chip for DisplayPort connectivity.

 

Tegra K1 is manufactured using TSMC’s 28 nm HPM process, similar to Qualcomm’s Snapdragon 800, which already powers a number of shipping devices. In comparison, Tegra 4 utilized 28 nm HPL, a high-performance, low-leakage technology not as ideal for mobile SoCs.






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